AW: Grand Theft Auto 5
Infos:
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Infos:
Some highlights so far:
Biggest world in series history
Switch between 3 characters at nearly any time
Driving
Quote:
"The cars hold to the ground a bit better. we thought they were big and boatlike in GTA IV, and we feel like it has really leaped forward because we're able to run a little more physics on them. It feels more liek a racing game. There are not a lot of high-level racing games out there at the moment, and that itch is goign to be scratched by this game in a way maybe it hasn't been in previous GTAs"
Shooting
Quote:
"We feel like we've evolved it on from where we had it in any previous game a long way. And nto just in terms of how it works, but also in terms of the core mechanics of how you get to the play the game"
Melee combat
Quote:
"It's better than we've had in the past. How far we can push it. We will see depending on resources we allocate to it. It's never going to be as big a deal as shooting with the way that we make the game, but we do want it feel really fun and strong."
Confirmed Vehicles:
BMX bike
Moutain bike
Road bike
dirt bikes
helicopters
planes
ATV's
Jet Skis
Cars
Trucks
Quote:
"Bring your scuba equipment too, because you can even explore the fully detailed ocean floor along the Los Santos Coastline"
Side activities:
Quote:
"What we'd learned on the best aspects of GTA IV and RDR was that it's better to have one really good minigame built by a really good design team than five half-assed ones that aren't that fun ... "
Different clothing for each character (customizeable)
Yoga
Triathlons
Base Jumping
Jet Skiing
Tennis
Full Golf Game
Vibrant Economy but (unfortunately) no buying of property
Dynamic missions (think like RDR "Hey, that guy stole my horse!" type missions)
No romance in the game.
Houser: "We weren't sure it would work, and we're doing lots of other new stuff. We definitely would bring it back in the future but not this game. It just felt like it was going to be overly complex (with three protagonists)."
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